In that sense the combat isn’t particularly unique, but the way it leverages the interactivity of the game world is. Each character has a set number of action points to use each turn, which can be spent on moving, attack, casting spells, or using items.
It uses a turn-based system that has a lot in common with strategy role-players such as Final Fantasy Tactics, with a soupçon of XCOM thrown in as well. Although it serves the same purpose there’s not much in the way of traditional tutorials, and instead you’re left to work out how the experience and character upgrade systems work on your own.ĭespite its hugely interactive, open world environment Original Sin is very purposefully focused on combat. The game has an extremely soft opening and for the first several hours you’ll probably be doing little else other than talking to people and discovering what happens when you steal someone’s food or start a fight for no reason.